﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using RPGLibrary.ItemClasses;

namespace RpgEditor
{
    public partial class FormWeaponDetails : Form
    {
        public Weapon Weapon { get; set; }

        public FormWeaponDetails()
        {
            Weapon = null;
            InitializeComponent();

            Load +=new EventHandler(FormWeaponDetails_Load);
            btnOK.Click +=new EventHandler(btnOK_Click);
            btnCancel.Click +=new EventHandler(btnCancel_Click);
        }

        void FormWeaponDetails_Load(object sender, EventArgs e)
        {
        }

        void btnOK_Click(object sender, EventArgs e)
        {
            Close();
        }

        void btnCancel_Click(object sender, EventArgs e)
        {
            Close();
        }

    }
}
